Thanks for downloading the example code for Unreal Engine Game Development Cookbook!

The example code is broken up by chapter to make it easier for you to find the files that you need to work with. 

# Importing Files

To bring the files into Unreal, create an Unreal project and from the Content Browser tab right click on the Content folder and select Show In Explorer.

From there you can drag and drop the contents into your project. Note that while some files like the .fbx files can actually be draged and dropped into the Unreal  editor and should be imported as discussed in the book, but in order to bring in level files (.umap) you have to do so via the Explorer window.

It's also important to not just drag and drop these folders in as Unreal does not support folders with spaces or other special characters in their name.


Cheers!
- John P. Doran